There is no rule that says that royalties must be a fixed rate. In combination with any of the basic methodologies described above, you could ask for a structure that increases your royalty rate when a game is successful.
One way to structure an escalating royalty is simply that the royalty rate goes up after a certain number of copies have sold. The theory is, after a publisher has sold a certain number of games, they will have recouped all of their up-front expenses for art, development, and so on.
For the sale of the first 10,000 copies, PUBLISHER shall pay royalties of X%. For the 10,001st copy and beyond, PUBLISHER shall pay royalties of X%.
Another way to structure variable royalties can be by the print run. Manufacturers typically give publishers a price break as print runs get larger, so you could ask to share in that discount by getting higher royalties if your game does well enough to merit larger print runs.
The publisher shall pay a royalty of:
We are aware of at least one publisher who offers bonus payments if a game reaches certain milestones.
The publisher will pay to the designer:
© 2024 All Rights Reserved | Tabletop Game Designers Association | This site is powered by Neon One