It is standard for boardgame contracts to include author copies. There are several other things that designers might ask for.
Often, a publisher will give designers 6 copies of the game from the first printing, because this is often the number of copies in a case of games. If your publisher's contract offers a "case," this should be fine if it's a standard-size game, but you might want to clarify.
PUBLISHER will, at its expense, provide DESIGNER with 6 units of each commercial product published pursuant to [Section x].
Some contracts offer additional copies every so often, if the game stays in print.
Some contracts offer a copy of each foreign edition and other sublicensed product.
If PUBLISHER or a sublicensee publishes any commercial product pursuant to [Section x], PUBLISHER will send, or require sublicensee to send, 1 copy of that product to DESIGNER.
If PUBLISHER or a sublicensee creates a digital product based on GAME, PUBLISHER will convey, or require sublicensee to convey, 1 copy, license key, free or comp account, or other method of access of the digital product to DESIGNER.
You can often arrange to purchase additional copies at wholesale rates. This might be nice if you plan to sell at events where the publisher wouldn’t normally attend. However, sometimes the publisher will specify that these copies are not to be sold.
DESIGNER may purchase any units of GAME from PUBLISHER at a discount of 60% off of the MSRP or the price PUBLISHER is currently offering the units for sale to any party, whichever is lower. PUBLISHER may opt to not fulfill this order if inventory of GAME is less than 500 units and at PUBLISHER’s sole discretion, it believes it will sell the remaining inventory before supplies are replenished.
Some designers ask for other mementos from the process, such as an uncut sheet of cards or a print of the box cover.
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